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<feed xmlns="http://www.w3.org/2005/Atom"><title>Alkeari releases: Civilization VII Mods</title><id>https://alkeari.com/releases/civilization-vii-mods.xml</id><link href="https://alkeari.com/releases/"/><link rel="self" href="https://alkeari.com/releases/civilization-vii-mods.xml"/><author><name>Alkeari</name></author><updated>2026-10-17T00:00:00Z</updated><entry><title>Unlock All Mementos Continued 1.0.5</title><id>https://alkeari.com/projects/unlock-all-mementos-continued/#v1.0.5</id><link href="https://alkeari.com/projects/unlock-all-mementos-continued/"/><updated>2026-10-17T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: every memento is offered again when choosing mementos at an age transition, where they had gone back to locked.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tech and Civic Queue 1.0.0</title><id>https://alkeari.com/projects/tech-and-civic-queue/#v1.0.0</id><link href="https://alkeari.com/projects/tech-and-civic-queue/"/><updated>2026-09-18T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: Shift-click a Technology or Civic in its tree to add it to a queue, researched after the targets already queued along with its own prerequisites.&lt;/li&gt;&lt;li&gt;Added: Shift-click a queued Technology or Civic again to remove it from the queue.&lt;/li&gt;&lt;li&gt;Added: Shift-click the Mastery level of a Technology or Civic to queue it, before or after the Technology or Civic itself is researched.&lt;/li&gt;&lt;li&gt;Added: A queued Mastery level is highlighted and numbered on its own part of the card.&lt;/li&gt;&lt;li&gt;Added: The tree numbers every step of the whole queue in research order, and the queue is kept in the save.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Unlock All Mementos Continued 1.0.4</title><id>https://alkeari.com/projects/unlock-all-mementos-continued/#v1.0.4</id><link href="https://alkeari.com/projects/unlock-all-mementos-continued/"/><updated>2026-09-17T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: the memento patch waits for the game&amp;#x27;s display-type names before it installs, so it can no longer install and then throw on its first use, which looked like the mod doing nothing.&lt;/li&gt;&lt;li&gt;Fixed: the wait for those names ends after ten seconds instead of leaving a timer running for the whole session.&lt;/li&gt;&lt;li&gt;Changed: the patch installs once and is left alone when the front end reloads a screen, instead of wrapping itself again on every transition.&lt;/li&gt;&lt;li&gt;Added: the mod records in the game log what it patched and, on every request for memento data, how many entries it unlocked for whoever asked, so a report that it did nothing can be answered from the log.&lt;/li&gt;&lt;li&gt;Fixed: locked mementos are now offered in multiplayer as well, by adding them to the list each memento slot is allowed to hold rather than only marking them unlocked, since the multiplayer lobby builds its picker from that list.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Unlock All Mementos Continued 1.0.1</title><id>https://alkeari.com/projects/unlock-all-mementos-continued/#v1.0.1</id><link href="https://alkeari.com/projects/unlock-all-mementos-continued/"/><updated>2026-08-27T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: mementos no longer show as locked. The mod now unlocks mementos through the game&amp;#x27;s own metaprogression data instead of replacing the leader select screen, which had gone stale against the current game version.&lt;/li&gt;&lt;li&gt;Changed: no longer conflicts with other mods that change the leader select screen or the memento editor.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Unlock All Mementos Continued 1.0.0</title><id>https://alkeari.com/projects/unlock-all-mementos-continued/#v1.0.0</id><link href="https://alkeari.com/projects/unlock-all-mementos-continued/"/><updated>2026-04-12T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: first release.&lt;/li&gt;&lt;/ul&gt;</content></entry></feed>
