<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Alkeari releases: Palworld Mods</title><id>https://alkeari.com/releases/palworld-mods.xml</id><link href="https://alkeari.com/releases/"/><link rel="self" href="https://alkeari.com/releases/palworld-mods.xml"/><author><name>Alkeari</name></author><updated>2026-10-17T00:00:00Z</updated><entry><title>Universal Config Manager 1.4.1</title><id>https://alkeari.com/projects/universal-config-manager/#v1.4.1</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-10-17T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: mods that keep their settings at the top of their script instead of in a separate config file, such as AoE Harvesting and BetterExpShare, now show those settings in Advanced Mode.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.3.1</title><id>https://alkeari.com/projects/tidy-base-info/#v1.3.1</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-10-17T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: the Korean Send to Palbox menu entry spelled Palbox as &amp;quot;fan box&amp;quot;; it now matches the game&amp;#x27;s own spelling.&lt;/li&gt;&lt;li&gt;Fixed: the load line in the log names the version that is installed.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Passive Pals 1.4.0</title><id>https://alkeari.com/projects/passive-pals/#v1.4.0</id><link href="https://alkeari.com/projects/passive-pals/"/><updated>2026-09-08T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: a levelDifference setting deciding whether a fight obeys the game&amp;#x27;s own strength check, so you can keep the level behavior the game already has without giving up the behavior profile you picked, or drop it everywhere in one line.&lt;/li&gt;&lt;li&gt;Added: a bySpecies entry accepts a pal&amp;#x27;s name in any of the seventeen languages the game ships, not only English, so you can write the name you actually see in your own game.&lt;/li&gt;&lt;li&gt;Fixed: a species rule naming a raid boss, a gym pal or a quest copy now reaches the pal it names instead of quietly doing nothing.&lt;/li&gt;&lt;li&gt;Fixed: a species rule written as a Blueprint name the game does not have is called out in the log instead of failing silently.&lt;/li&gt;&lt;li&gt;Fixed: the line the mod writes when it loads names the version you are actually running.&lt;/li&gt;&lt;li&gt;Fixed: if a game update ever renames one of the eight reaction slots, the preset it belongs to is left untouched and says so, instead of being half rewritten.&lt;/li&gt;&lt;li&gt;Fixed: the readme inside the download no longer tells you to restart the game after editing the settings file.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.4.0</title><id>https://alkeari.com/projects/universal-config-manager/#v1.4.0</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-07T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: the tab can be used with a controller. The button you are on is outlined, opening Mod Configs puts the controller on the page, and every row of buttons is stepped along with left and right.&lt;/li&gt;&lt;li&gt;Added: on a controller, a setting whose accepted values are known is picked from a list, free-form text opens an on-screen keyboard, and a dropdown opens its choices as rows you can move between.&lt;/li&gt;&lt;li&gt;Fixed: a slider could not be adjusted with a controller. Pressing A on the row now puts it into the game&amp;#x27;s own editing mode, where the D-pad moves the bar and B leaves again, one whole number per press for a whole-numbered setting and one decimal place for a setting written with decimals.&lt;/li&gt;&lt;li&gt;Fixed: after using this tab with a controller, Escape and B stopped leaving the settings screen for the rest of the session, on every tab, because rows this mod removed left input bindings on the screen behind them.&lt;/li&gt;&lt;li&gt;Fixed: moving onto a row with a text box trapped a controller inside it, with no way to type and no way back out; a text box is skipped when navigating with a controller now.&lt;/li&gt;&lt;li&gt;Fixed: the Mod Configs page had a second scrollbar of its own inside the options screen&amp;#x27;s, so the outer one barely moved and the wheel scrolled whichever the pointer happened to be over; the page now scrolls with the screen.&lt;/li&gt;&lt;li&gt;Fixed: a setting whose name is long no longer draws over the box, dropdown or slider at the right of its row, and on the Presets page a long preset name no longer pushes Load, Overwrite or Delete out of view.&lt;/li&gt;&lt;li&gt;Fixed: every slider adjusts in the interval its own setting is written in, instead of a step sized from its range: a scale written in hundredths no longer lands on 0.80525404214859, and a bar that took millions of presses to cross can now be crossed.&lt;/li&gt;&lt;li&gt;Changed: a config file&amp;#x27;s full path sits on the file&amp;#x27;s own header line with a Copy button at the end, replacing the separate folder line and a path box too narrow to read; on a controller the header is selected as a whole row that expands and collapses, and right reaches its Copy button.&lt;/li&gt;&lt;li&gt;Added: descriptions and a range for the setting that controls how often Passive Pals and Tidy Base Info re-read their own config, which had none.&lt;/li&gt;&lt;li&gt;Changed: none of the controller behavior shows on a mouse or keyboard, where the tab looks and behaves exactly as it did.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.11.1</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.11.1</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-09-07T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: the search box, search button and filter button Palworld v1.0.4 added to the Palpedia are hidden, and this mod&amp;#x27;s own search, sort and filter row takes their place.&lt;/li&gt;&lt;li&gt;Fixed: the control row is measured from the Palpedia list rather than a button the v1.0.4 update moved, so it lines up with the list instead of falling back to fixed coordinates.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.3.0</title><id>https://alkeari.com/projects/universal-config-manager/#v1.3.0</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-06T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: editing a mod setting no longer raises the game&amp;#x27;s &amp;quot;a restart is required&amp;quot; prompt, which was wrong for the mods that reload with your world; your changes are saved when you leave the screen.&lt;/li&gt;&lt;li&gt;Added: that prompt still appears for a mod that is known to need a full game restart, and answering it saves or discards your changes.&lt;/li&gt;&lt;li&gt;Added: Save and Revert buttons on a mod&amp;#x27;s page for that mod, and on the first page for every mod, each appearing only while there is something to save.&lt;/li&gt;&lt;li&gt;Added: mods configured through Mod Config Menu (UI) appear in the tab with the author&amp;#x27;s own descriptions, ranges and choices, whether the setting sits in the mod&amp;#x27;s own folder or beside its pak in LogicMods.&lt;/li&gt;&lt;li&gt;Added: Restore to Default uses the author&amp;#x27;s declared default for those mods, rather than the first value seen.&lt;/li&gt;&lt;li&gt;Added: a Request Support page that compiles the list of settings still missing a description, and either walks you through uploading it yourself or uploads it for you and copies the link.&lt;/li&gt;&lt;li&gt;Added: the list can cover every mod or only the ones you pick, and both the list and its link are remembered so you can copy either again later.&lt;/li&gt;&lt;li&gt;Added: every setting description and list of accepted values is translated into all 16 other languages, so nothing in the tab falls back to English.&lt;/li&gt;&lt;li&gt;Fixed: an accepted value that is a long asset path no longer runs off the right edge of the Possible Entries strip, where it was cut and unreadable.&lt;/li&gt;&lt;li&gt;Changed: a config file&amp;#x27;s full path sits on the file&amp;#x27;s own header line with a Copy button at the end, replacing the separate folder line and a path box too narrow to read; a long setting name no longer draws over the control at the right of its row, and on the Presets page a long preset name no longer pushes Load, Overwrite or Delete out of view.&lt;/li&gt;&lt;li&gt;Fixed: the per-value notes under a dropdown now appear in Japanese, Korean and both Chinese, which write a note without a space before the bracket, and a setting whose author published its list of choices is a dropdown wherever that list came from.&lt;/li&gt;&lt;li&gt;Fixed: 44 catalog entries that broke the house wording rules, including a list that named two of its choices twice.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.2.2</title><id>https://alkeari.com/projects/universal-config-manager/#v1.2.2</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-06T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: hotkey and command settings are asked about again when their accepted values are unknown, after a change meant to stop pointless questions silenced almost every question.&lt;/li&gt;&lt;li&gt;Fixed: a setting whose name says it takes a choice is asked about wherever it lives, instead of being written off because of the file around it.&lt;/li&gt;&lt;li&gt;Fixed: a long column of one-off labels is no longer offered as a list of accepted values because two of them happened to match.&lt;/li&gt;&lt;li&gt;Fixed: a setting whose name carries a player id stays editable, and is only left out of description requests.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.2.1</title><id>https://alkeari.com/projects/universal-config-manager/#v1.2.1</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-06T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: a hotkey list no longer suggests mouse buttons, which cannot be bound safely.&lt;/li&gt;&lt;li&gt;Fixed: settings that share a name across two of a mod&amp;#x27;s files are described one file at a time, instead of one sentence that was half right on each.&lt;/li&gt;&lt;li&gt;Changed: descriptions that could not be checked against anything the mod&amp;#x27;s author published are marked as inferred.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.2.0</title><id>https://alkeari.com/projects/universal-config-manager/#v1.2.0</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-06T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: descriptions for 681 more settings across 28 mods, from the first player-sent request, written from each mod&amp;#x27;s own page on the Steam Workshop, Nexus Mods or CurseForge.&lt;/li&gt;&lt;li&gt;Added: the accepted values for 39 more settings, where the author publishes the list.&lt;/li&gt;&lt;li&gt;Fixed: a setting whose value is a free-form label is no longer reported as missing its accepted values, which asked players for a list that cannot exist.&lt;/li&gt;&lt;li&gt;Added: a setting repeated through one file takes its accepted values from the other rows in that file, so a list you already have is never asked for.&lt;/li&gt;&lt;li&gt;Fixed: a request for a mod the Steam loader did not install now points at Nexus Mods and CurseForge instead of calling its Workshop id unknown.&lt;/li&gt;&lt;li&gt;Added: a config that documents a setting in a sibling key, such as &amp;quot;_maxRadius&amp;quot; describing &amp;quot;maxRadius&amp;quot;, shows the author&amp;#x27;s own words as that setting&amp;#x27;s description.&lt;/li&gt;&lt;li&gt;Fixed: keys that are documentation, a config format number, or one player&amp;#x27;s saved row are no longer offered as editable settings.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.1.0</title><id>https://alkeari.com/projects/universal-config-manager/#v1.1.0</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-05T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: a mod that re-reads its own config no longer carries the &amp;quot;changes apply after the game is relaunched&amp;quot; notice, because for those mods it was not true.&lt;/li&gt;&lt;li&gt;Added: each mod&amp;#x27;s page says whether its settings take effect immediately or when the mod next loads.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Universal Config Manager 1.0.0</title><id>https://alkeari.com/projects/universal-config-manager/#v1.0.0</id><link href="https://alkeari.com/projects/universal-config-manager/"/><updated>2026-09-05T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: a Mod Configs tab in the game&amp;#x27;s options menu, opened from the options screen or from a new button on the pause (ESC) menu, with a clickable list of the mods running this session, one page per mod, Q/E paging, and every word in the game&amp;#x27;s own language for all 17 languages Palworld ships.&lt;/li&gt;&lt;li&gt;Added: every value edits as the control it really is - switches for booleans and flags, sliders for numbers with the exact value typeable beside the bar, a real dropdown for documented choice lists of words or numbers, an editable text box for free-form strings and hotkeys, and read-only text for anything else.&lt;/li&gt;&lt;li&gt;Added: an Advanced Mode switch that also shows a mod&amp;#x27;s code-side options, minus anything its real config already exposes.&lt;/li&gt;&lt;li&gt;Added: each setting&amp;#x27;s description shows as a hover tooltip, from a curated catalog written for every setting of the popular mods (marked &amp;quot;(?)&amp;quot; when read from code rather than the author&amp;#x27;s words) or from the config author&amp;#x27;s own English comment, with a prompt to notify Alkeari when neither exists.&lt;/li&gt;&lt;li&gt;Added: edits save through the game&amp;#x27;s own apply prompt and write into each mod&amp;#x27;s config file in place, preserving comments, and Restore to Default stages a mod&amp;#x27;s own example config values when one exists, otherwise the setting&amp;#x27;s value from before any edits made here; changes apply when that mod next loads.&lt;/li&gt;&lt;li&gt;Added: sliders take their range from real evidence in the config&amp;#x27;s comments or the mod&amp;#x27;s own code before falling back to the value&amp;#x27;s magnitude, and values set here are authoritative - a mod update that resets its config gets your values written back at the next launch.&lt;/li&gt;&lt;li&gt;Added: the tab follows the Alkeari design: gold accents, raised gray OFF switches, gold section titles, and the game&amp;#x27;s own arrow for chevrons; a row holding a folder path reads &amp;quot;Click to Copy&amp;quot; and copies it when clicked.&lt;/li&gt;&lt;li&gt;Added: a Search box filters the mod list by name, a Presets page saves, loads, overwrites, and deletes named sets of every setting - one row per preset, shareable as plain files - and a Copy request button writes the settings that still lack a description or accepted values to a text file you can send to Alkeari.&lt;/li&gt;&lt;li&gt;Added: a &amp;quot;Possible Entries&amp;quot; line opens in place into everything a setting accepts, with a filter box inside - under every text box, and under a dropdown whose values carry an explanation of what each one does; inferred entries end with &amp;quot;(?)&amp;quot;.&lt;/li&gt;&lt;li&gt;Changed: another mod-options framework&amp;#x27;s own button is hidden on both the settings screen and the pause menu, so mod settings are never offered from two places at once.&lt;/li&gt;&lt;li&gt;Fixed: Backspace in a text box no longer closes the options screen, and a setting exposed by both an ini file and a config.lua is listed once, from the ini.&lt;/li&gt;&lt;li&gt;Fixed: a mod whose only real config is config.lua no longer loses it to another same-named file, a slider&amp;#x27;s value text no longer overlaps the bar, translation tables and mod name records are no longer listed as settings, a config file after a subfolder is no longer skipped on the Steam Workshop UE4SS build, the tab appears on an Options screen that was already open when the mod finished loading, and a mod that keeps its config outside the Mods folder (beside the game executable, or under Pal\Saved) now shows its settings instead of nothing.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.3.0</title><id>https://alkeari.com/projects/tidy-base-info/#v1.3.0</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-09-05T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: an edit to config.lua applies within seconds while you play, with no restart, and the panel already on screen is rebuilt with the new values.&lt;/li&gt;&lt;li&gt;Added: a liveReloadSeconds setting choosing how often the file is checked, where 0 turns the checking off.&lt;/li&gt;&lt;li&gt;Fixed: a keybind naming a mouse button is refused with a log line instead of being registered, which would have frozen the mod&amp;#x27;s input for the rest of the session.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Passive Pals 1.2.0</title><id>https://alkeari.com/projects/passive-pals/#v1.2.0</id><link href="https://alkeari.com/projects/passive-pals/"/><updated>2026-09-05T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: an edit to settings.lua applies within seconds while you play, with no restart, whether you edit the file yourself or through an in-game settings screen.&lt;/li&gt;&lt;li&gt;Added: a liveReloadSeconds setting choosing how often the file is checked, where 0 turns the checking off.&lt;/li&gt;&lt;li&gt;Fixed: a rule you remove from the settings file goes back to the game&amp;#x27;s own behavior instead of staying in force.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.11.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.11.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-09-05T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: an edit to Settings.ini applies within seconds while you play, with no restart.&lt;/li&gt;&lt;li&gt;Added: a LiveReloadSeconds setting choosing how often the file is checked, where 0 turns the checking off.&lt;/li&gt;&lt;li&gt;Changed: rebinding a hotkey, or setting it to None, takes effect immediately, and the Mark All Seen button appears or disappears on the screen already open.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.2.0</title><id>https://alkeari.com/projects/tidy-base-info/#v1.2.0</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-09-04T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: The right-click actions are shown in the game&amp;#x27;s own language, in all seventeen languages Palworld ships.&lt;/li&gt;&lt;li&gt;Added: A Language setting pins the mod&amp;#x27;s text to one language instead of following the game.&lt;/li&gt;&lt;li&gt;Added: A setting for the modifier the scroll and inspect keybinds use: Alt, Ctrl, Shift, or none at all.&lt;/li&gt;&lt;li&gt;Added: A setting to hide empty worker slots, for a grid of your pals only.&lt;/li&gt;&lt;li&gt;Added: A setting to leave weapon switching, aiming and pal commands alone while the cursor is over the panel.&lt;/li&gt;&lt;li&gt;Added: A setting to pin a pal&amp;#x27;s name and status on click instead of opening the pal details screen.&lt;/li&gt;&lt;li&gt;Added: Settings for the space beside an action menu label and for the gap between menu entries.&lt;/li&gt;&lt;li&gt;Fixed: The action menu padding setting changed only the space above and below a label; the space beside it was fixed at twelve pixels.&lt;/li&gt;&lt;li&gt;Fixed: Leaving a scroll or inspect key empty now turns that keybind off instead of leaving it unregistered.&lt;/li&gt;&lt;li&gt;Changed: The action menu is wider by default so a translated label is not cut off.&lt;/li&gt;&lt;li&gt;Changed: Every setting is documented in one plain sentence with its range or its list of choices.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.1.0</title><id>https://alkeari.com/projects/tidy-base-info/#v1.1.0</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-09-04T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: The base menu plate, its edges and the item rows follow the Alkeari colors.&lt;/li&gt;&lt;li&gt;Changed: Gold is now the only highlight color in the menu.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Passive Pals 1.1.0</title><id>https://alkeari.com/projects/passive-pals/#v1.1.0</id><link href="https://alkeari.com/projects/passive-pals/"/><updated>2026-09-04T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: seven settings that pick a behavior profile by kind of character (alphas and bosses, aggressive pals, skittish pals, neutral pals, friendly pals, villagers, hostile humans), which between them cover every character in the game.&lt;/li&gt;&lt;li&gt;Added: a setting that stops the mod preserving the walk-up-to-be-petted approach on docile species, which it previously always kept.&lt;/li&gt;&lt;li&gt;Added: a ready-made &amp;quot;custom&amp;quot; behavior profile with all eight reaction slots spelled out, assignable anywhere a built-in profile is.&lt;/li&gt;&lt;li&gt;Added: three fill-in species rule slots, so a per-species rule can be set without writing a table by hand.&lt;/li&gt;&lt;li&gt;Added: a logging setting with quiet, normal and verbose levels.&lt;/li&gt;&lt;li&gt;Added: settings for how often and how many times the mod retries while it waits for the game to load its AI data.&lt;/li&gt;&lt;li&gt;Changed: every setting now carries a one-sentence explanation, and any setting with a fixed set of values or a range states it next to the value.&lt;/li&gt;&lt;li&gt;Changed: the retry settings moved out of the mod&amp;#x27;s code file into the settings file with everything else.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.10.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.10.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-09-04T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: Settings.ini can set the sort order the Palpedia opens in, and whether that order is reversed.&lt;/li&gt;&lt;li&gt;Added: Settings.ini can open the Palpedia already showing only the entries you have not opened yet.&lt;/li&gt;&lt;li&gt;Added: Settings.ini can set which of Name, Drops, Ranch and Desc the search box looks in when the Palpedia opens.&lt;/li&gt;&lt;li&gt;Added: MarkAllSeenKey, a hotkey that marks every unread entry as opened without reaching for the button.&lt;/li&gt;&lt;li&gt;Added: ShowMarkAllSeenButton hides the Mark All Seen button for players who would rather use the hotkey or nothing at all.&lt;/li&gt;&lt;li&gt;Changed: the Clear All hotkey now returns the Palpedia to your configured defaults instead of the vanilla ones.&lt;/li&gt;&lt;li&gt;Changed: every setting is documented in Settings.ini with the values it accepts, so mod config managers can offer them as switches and lists.&lt;/li&gt;&lt;li&gt;Fixed: a setting written in a form the mod cannot read now says so in UE4SS.log instead of falling back in silence.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.9.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.9.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-09-04T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: The filter and sort panels, the buttons and the search field follow the Alkeari palette.&lt;/li&gt;&lt;li&gt;Changed: Section headings are gold with a gray rule, replacing the previous light blue.&lt;/li&gt;&lt;li&gt;Changed: The search box is a neutral dark field whose text turns gold while you are typing in it.&lt;/li&gt;&lt;li&gt;Changed: Clear All is amber with black text instead of red.&lt;/li&gt;&lt;li&gt;Changed: The panel, button and search-field artwork is neutral gray with no blue tint.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.8.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.8.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-09-02T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: a Mark All Seen button beside the Stats tab that marks every unread Palpedia entry as opened at once, clearing the new dots on the list and on the menu tab without opening each entry.&lt;/li&gt;&lt;li&gt;Changed: the mod now loads under both the Steam Workshop UE4SS and the newer GitHub/Nexus UE4SS release (2026-08-28).&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.0.1</title><id>https://alkeari.com/projects/tidy-base-info/#v1.0.1</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-08-30T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Fixed: on multiplayer clients, pals whose data had not finished replicating when the grid first built rendered at roughly half size and ignored clicks; the grid now restyles them as their data arrives.&lt;/li&gt;&lt;li&gt;Fixed: with a Windows cursor over the panel (for example after Alt+Tab), scrolling past the grid&amp;#x27;s top or bottom no longer switches the equipped weapon.&lt;/li&gt;&lt;li&gt;Fixed: on multiplayer clients, Resummon now works on any pal, including ones another guild member placed; previously such a pal reached the Palbox but never returned to the base.&lt;/li&gt;&lt;li&gt;Changed: empty worker slots now render at about three quarters of an occupied cell&amp;#x27;s size instead of roughly half, tunable via emptyPortraitScale in Scripts/config.lua.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.7.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.7.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-30T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: search now runs when you press Enter or close the search bar, like the game&amp;#x27;s own search fields, instead of re-filtering on every keystroke.&lt;/li&gt;&lt;li&gt;Added: the committed search and the search bar&amp;#x27;s text persist across Palpedia opens, like the filters and search targets (respects RememberState).&lt;/li&gt;&lt;li&gt;Fixed: the Habitat tab&amp;#x27;s map could not be dragged after using search.&lt;/li&gt;&lt;li&gt;Fixed: pressing Enter in the search bar wiped the search results.&lt;/li&gt;&lt;li&gt;Fixed: clicking anything outside the search bar while typing was ignored; the first click now lands, and clicking away applies the search.&lt;/li&gt;&lt;li&gt;Fixed: the search-target toggles, clear button, and search button show hover effects and respond to a single click while typing, without applying a half-typed search.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Tidy Base Info 1.0.0</title><id>https://alkeari.com/projects/tidy-base-info/#v1.0.0</id><link href="https://alkeari.com/projects/tidy-base-info/"/><updated>2026-08-29T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: the Base Info panel&amp;#x27;s pal list is now a compact icon grid capped at a fixed height, scrolling within itself instead of growing over the hotbar or action prompts.&lt;/li&gt;&lt;li&gt;Added: hold Alt (or toggle with Alt+/) to free the mouse cursor over the panel; Alt+. and Alt+, scroll from the keyboard, and the wheel scrolls while the cursor is free.&lt;/li&gt;&lt;li&gt;Added: hovering a pal&amp;#x27;s icon shows its name and live status in the game&amp;#x27;s own status row below the grid.&lt;/li&gt;&lt;li&gt;Added: left-clicking a pal&amp;#x27;s icon opens the game&amp;#x27;s full pal-details screen for that pal.&lt;/li&gt;&lt;li&gt;Added: right-clicking a pal&amp;#x27;s icon opens a quick-action menu: Send to Palbox, Resummon, and Assign (the Monitoring Stand&amp;#x27;s fixed-assignment board, opened from the HUD).&lt;/li&gt;&lt;li&gt;Added: while the cursor is over the panel, weapon switching, aiming, and shooting are suspended so scrolling and clicking never leak into gameplay.&lt;/li&gt;&lt;li&gt;Added: every tunable (grid size and placement, icon and portrait scale, keybinds, menu placement) lives in Scripts/config.lua, documented in place.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Passive Pals 1.0.0</title><id>https://alkeari.com/projects/passive-pals/#v1.0.0</id><link href="https://alkeari.com/projects/passive-pals/"/><updated>2026-08-28T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: wild pals, other guilds&amp;#x27; pals, and town pals no longer attack the player on sight.&lt;/li&gt;&lt;li&gt;Added: pals in scope no longer run away just because the player comes near; petting-type approach behavior on docile species is preserved.&lt;/li&gt;&lt;li&gt;Added: pals in scope fight back when actually attacked, regardless of level difference, instead of fleeing.&lt;/li&gt;&lt;li&gt;Added: humans are unaffected by default; hostile humans stay dangerous and villagers act normally, with a setting to include them.&lt;/li&gt;&lt;li&gt;Added: behavior profiles, built-in and custom, assignable to all pals, all humans, individual AI presets, or individual species, controlling all eight reaction slots.&lt;/li&gt;&lt;li&gt;Added: a smart_defender profile that fights only winnable fights, flees from stronger attackers, and stands up to equals and weaker ones.&lt;/li&gt;&lt;li&gt;Added: per-species settings accept English display names, internal ids, or Blueprint names, backed by a shipped reference of every species.&lt;/li&gt;&lt;li&gt;Added: the settings file documents the reaction system, every value, and which species carry each vanilla AI preset.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.6.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.6.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-27T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: search now supports &lt;code&gt;*&lt;/code&gt;/&lt;code&gt;?&lt;/code&gt; wildcards (usable across multi-word phrases with no special syntax, e.g. &lt;code&gt;applied * handbook i&lt;/code&gt;), &lt;code&gt;{a,b,c}&lt;/code&gt; alternation, &lt;code&gt;word|word&lt;/code&gt;, &lt;code&gt;-word&lt;/code&gt; exclusion, and &lt;code&gt;(...)&lt;/code&gt; grouping, on top of the existing &lt;code&gt;name:&lt;/code&gt;/&lt;code&gt;drops:&lt;/code&gt;/&lt;code&gt;ranch:&lt;/code&gt;/&lt;code&gt;desc:&lt;/code&gt; prefixes (now scoped per word or group instead of the whole query).&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.5.2</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.5.2</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: A README.txt inside the mod folder with install steps, settings and where to report bugs, for players who install the zip by hand.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.5.1</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.5.1</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: The Filter window starts below the game&amp;#x27;s tab bar and compass instead of overlapping them.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.5.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.5.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: The Filter window is organized into titled sections (Ownership, Met Status, Pal Type, Work Suitability) with New and Clear All on the title row; the Sort window into Sort By and Order.&lt;/li&gt;&lt;li&gt;Changed: Both windows sit on a gradient backdrop with a subtle pattern instead of a flat black plate.&lt;/li&gt;&lt;li&gt;Changed: Long captions shrink to fit their tile instead of spilling past it.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.4.1</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.4.1</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: Clear All in the Filter window is a solid red tile so it cannot be mistaken for a filter.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.4.0</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.4.0</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Added: The whole UI follows the game&amp;#x27;s language, with translations for all 17 languages Palworld ships. Search is case-insensitive in every script.&lt;/li&gt;&lt;/ul&gt;</content></entry><entry><title>Palpedia Enhancer 1.3.5</title><id>https://alkeari.com/projects/palpedia-enhancer/#v1.3.5</id><link href="https://alkeari.com/projects/palpedia-enhancer/"/><updated>2026-08-22T00:00:00Z</updated><content type="html">&lt;ul&gt;&lt;li&gt;Changed: Clear All in the Filter window is tinted red so it stands apart from the filters around it.&lt;/li&gt;&lt;/ul&gt;</content></entry></feed>
