{
  "projects": [
    {
      "name": "Cultured Start Reloaded",
      "slug": "cultured-start-reloaded",
      "category": "Bannerlord Mods",
      "page": "https://alkeari.com/projects/cultured-start-reloaded/",
      "lines": [
        {
          "gameVersion": "v1.3.4 to v1.5.2",
          "loaders": [],
          "version": "4.0.2",
          "released": "2026-09-23",
          "notes": [
            "Added: Both guided routes ask which calling you begin in, and the Start Editor gains a Career tab with the board picks your starting level allows.",
            "Added: Your faction's own store, such as Gondor's Castar, is part of a start: the means you choose stock it and the Start Editor sets it exactly.",
            "Added: The gear tabs can dress you in the conversion's own background and career outfits, and the Companions tab can call its named characters into your clan.",
            "Changed: Cultured Start TAOM runs with Tales from the Age of Men v2 on Bannerlord v1.4.8 and carries the main download's full feature set, using the Harmony, ButterLib and MCM that conversion bundles.",
            "Changed: The conversion's own items count as the game's content in the gear pickers, and the realms a start may serve are those on your own side of the world.",
            "Changed: Picking a hero on the conversion's hero list still offers the route choice, and Vanilla Start then skips the backstory questions as that conversion does.",
            "Changed: Parents, siblings and children generated for you are of your own race, and a named character of the conversion keeps the race it gives them.",
            "Changed: An automatic child's age is drawn from the whole band the couple could have parented instead of always its oldest year.",
            "Fixed: Children, siblings, companions and generated nobles are the age they were given; their birthdays were measured against a 365-day year, so a two-year-old could arrive fourteen.",
            "Fixed: No character is given a saddle or barding cut for another kind of animal, and a mount the game has no barding for is chosen last.",
            "Fixed: Career and rank names read as their own words, and the career board no longer offers the pick the career already grants, so choosing thirty picks gives thirty.",
            "Removed: Cultured Start TAOM no longer supports the older Tales from the Age of Men on Bannerlord v1.2.12."
          ],
          "stores": [
            {
              "store": "Steam Workshop (Main)",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3789709050",
              "version": "4.0.2"
            },
            {
              "store": "Steam Workshop (RoT)",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3801964066",
              "version": "4.0.2"
            },
            {
              "store": "Steam Workshop (TAOM)",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3801964079",
              "version": "4.0.2"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/mountandblade2bannerlord/mods/10050",
              "version": "4.0.2"
            }
          ]
        }
      ]
    },
    {
      "name": "Inventory Enhancer",
      "slug": "inventory-enhancer",
      "category": "Bannerlord Mods",
      "page": "https://alkeari.com/projects/inventory-enhancer/",
      "lines": [
        {
          "gameVersion": "v1.2.6 to v1.5.2",
          "loaders": [],
          "version": "4.0.0",
          "released": "2026-09-14",
          "notes": [
            "Added: A Sort & Filter button beside each arrow around the character name opens a sort and filter menu for that side's inventory alone.",
            "Added: A Both Sides option applies one side's sort and filter to both inventories and locks the other side's button until you untick it.",
            "Added: A gold dot on each side's button shows when that side has a sort or filter applied.",
            "Added: A Close button, and clicking outside the menu, close it without applying your changes.",
            "Changed: The menu is redesigned with a dark panel, gold headings, highlighted selections and an Ascending and Descending toggle, and opens in the middle of the screen.",
            "Changed: Weapon filters now go by how a weapon is used: Lance shows only couchable polearms, Spear every other polearm, Mace includes picks and Two-Handed Axe includes mauls.",
            "Changed: Throwing Weapons and Ammunition are split into Throwing Axe, Javelin, Throwing Knife, Stones, Arrows and Bolts.",
            "Changed: Reset clears only the side whose menu it is in.",
            "Changed: Supported game versions are now v1.2.6 through v1.5.2, and one download runs every one of them.",
            "Removed: The floating Sort, Filter and Hide buttons, replaced by the per-side buttons."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3790179835",
              "version": "4.0.0"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/mountandblade2bannerlord/mods/9757",
              "version": "4.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "Universal Patch",
      "slug": "universal-patch",
      "category": "Bannerlord Mods",
      "page": "https://alkeari.com/projects/universal-patch/",
      "lines": [
        {
          "gameVersion": "v1.0.0 to v1.5.2",
          "loaders": [],
          "version": "2.5.2",
          "released": "2026-09-16",
          "notes": [
            "Fixed: Every item is priced against the game's own items of its own kind. Helmets, body armor, capes and gloves shared one comparison, so a strong mod helmet was priced like body armor of the same total armor and could cost ten times what the game's own helmets cost.",
            "Fixed: A mod item is never given more armor in a slot than the game's own items of its kind carry there. Mod bardings were coming out at 94 head and 68 arm where the loaded system's own harnesses stop at 90 and 60.",
            "Fixed: Arrows and bolts are priced on their missile damage rather than on a melee damage factor, which had put the strongest ammunition at the lowest price."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3790170003",
              "version": "2.5.2"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/mountandblade2bannerlord/mods/9638",
              "version": "2.5.2"
            }
          ]
        }
      ]
    },
    {
      "name": "Custom Distance for Start - Updated",
      "slug": "custom-distance-for-start-updated",
      "category": "Civilization VI Mods",
      "page": "https://alkeari.com/projects/custom-distance-for-start-updated/",
      "lines": [
        {
          "gameVersion": "1.0.12.68",
          "loaders": [],
          "version": "1.0.1",
          "released": "2026-10-18",
          "notes": [
            "Fixed: A new game no longer stops with a runtime error on world creation when Gathering Storm is not active.",
            "Fixed: The starting distance options now take effect in Gathering Storm games, where the game's own placement had been used instead.",
            "Changed: When a civ's region has no land far enough from the civs already placed, it now starts on the most fertile land anywhere on the map that is far enough, or the farthest land when none is."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3427012096",
              "version": "1.0.1"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/civilisationvi/mods/303",
              "version": "1.0.1"
            },
            {
              "store": "CivFanatics",
              "url": "https://forums.civfanatics.com/resources/custom-distance-for-start-updated.32956/",
              "version": "1.0.1"
            }
          ]
        }
      ]
    },
    {
      "name": "No More Petting",
      "slug": "no-more-petting",
      "category": "Civilization VI Mods",
      "page": "https://alkeari.com/projects/no-more-petting/",
      "lines": [
        {
          "gameVersion": "1.0.12.68",
          "loaders": [],
          "version": "1.0.0",
          "released": "2025-02-15",
          "notes": [
            "Added: The Pet the Dog command is hidden from unit controls, so a stray click never stops your scout."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3427565577",
              "version": "1.0.0"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/civilisationvi/mods/304",
              "version": "1.0.0"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/civ6/mods/no-more-petting",
              "version": "1.0.0"
            },
            {
              "store": "CivFanatics",
              "url": "https://forums.civfanatics.com/resources/no-more-petting.32955/",
              "version": "1.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "Tech and Civic Queue",
      "slug": "tech-and-civic-queue",
      "category": "Civilization VII Mods",
      "page": "https://alkeari.com/projects/tech-and-civic-queue/",
      "lines": [
        {
          "gameVersion": "1.5.0",
          "loaders": [],
          "version": "1.0.0",
          "released": "2026-09-18",
          "notes": [
            "Added: Shift-click a Technology or Civic in its tree to add it to a queue, researched after the targets already queued along with its own prerequisites.",
            "Added: Shift-click a queued Technology or Civic again to remove it from the queue.",
            "Added: Shift-click the Mastery level of a Technology or Civic to queue it, before or after the Technology or Civic itself is researched.",
            "Added: A queued Mastery level is highlighted and numbered on its own part of the card.",
            "Added: The tree numbers every step of the whole queue in research order, and the queue is kept in the save."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3803576318",
              "version": "1.0.0"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/civilizationvii/mods/34",
              "version": "1.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "Unlock All Mementos Continued",
      "slug": "unlock-all-mementos-continued",
      "category": "Civilization VII Mods",
      "page": "https://alkeari.com/projects/unlock-all-mementos-continued/",
      "lines": [
        {
          "gameVersion": "1.4.2 to 1.5.0",
          "loaders": [],
          "version": "1.0.5",
          "released": "2026-10-17",
          "notes": [
            "Fixed: every memento is offered again when choosing mementos at an age transition, where they had gone back to locked."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3705752585",
              "version": "1.0.5"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/civilizationvii/mods/32",
              "version": "1.0.5"
            },
            {
              "store": "CivFanatics",
              "url": "https://forums.civfanatics.com/resources/unlock-all-mementos-continued.32959/",
              "version": "1.0.5"
            }
          ]
        }
      ]
    },
    {
      "name": "Genesis",
      "slug": "genesis",
      "category": "Minecraft Mods",
      "page": "https://alkeari.com/projects/genesis/",
      "lines": [
        {
          "gameVersion": "1.20.1 to 1.21.1",
          "loaders": [
            "fabric",
            "forge",
            "neoforge"
          ],
          "version": "2.0.0",
          "released": "2026-10-18",
          "notes": [
            "Added: A WIDE zoom level, an EXPORT MAP button that saves the map in view, with x and z coordinates, to your screenshots folder, right-clicking the map to choose the new world's spawn point, a world map of the world you are playing, opened with G, structure markers on both maps, and an amber note whenever part of the map is approximate.",
            "Added: Support for every Minecraft version from 1.20.1 to 1.21.1, with one download in place of a separate file for each Minecraft version: Fabric on all of them, Forge on 1.20.1 to 1.21 except 1.20.5, which Forge never released, and NeoForge on 1.20.4 to 1.21.1.",
            "Changed: The Forge build accepts Forge 47.1 and later, so it also runs on the NeoForge 1.20.1 fork.",
            "Removed: Genesis no longer requires Architectury API.",
            "Fixed: The preview shows the biomes that mods such as Biomes O' Plenty, Terralith, Nature's Spirit, Traverse and William Wythers' Expanded Ecosphere add, through TerraBlender, Lithostitched, Biolith or a replaced overworld, instead of placeholder or vanilla biomes.",
            "Fixed: Quitting or crashing during pre-generation no longer leaves you stuck in spectator mode: your game mode is restored when the world closes or the next time you join.",
            "Fixed: Pre-generation reports its progress to players on a dedicated server, counts only chunks that actually generated, and no longer stalls when a chunk fails or the server stops.",
            "Fixed: With GeoGradient installed, the world preview uses its latitude-aware biomes and your GeoGradient settings, instead of silently falling back to the vanilla sampler.",
            "Changed: The preview and pre-generation screens use neutral grays, even spacing, smooth hover transitions and a gold outline around the control the keyboard has selected, and every button and text field explains itself in a one-sentence tooltip on hover.",
            "Fixed: A preview that fails to start says so and points to the game log, instead of claiming your world type has no preview, and the legend and hover readout show a modded biome's name, such as Moonlight Valley, instead of its raw translation key.",
            "Fixed: The preview and world map color each chunk by the biome at its center instead of its corner, so a chunk shows the biome that covers most of it far more often."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/minecraft/mods/1287",
              "version": "2.0.0"
            },
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/xXuFelru",
              "version": "2.0.0"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/genesis-world-previewer-pregenerator",
              "version": "2.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "GeoGradient",
      "slug": "geogradient",
      "category": "Minecraft Mods",
      "page": "https://alkeari.com/projects/geogradient/",
      "lines": [
        {
          "gameVersion": "1.20.1 to 1.21.1",
          "loaders": [
            "fabric",
            "forge",
            "neoforge"
          ],
          "version": "2.0.0",
          "released": "2026-10-14",
          "notes": [
            "Added: Support for Minecraft 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 and 1.21 on Fabric, 1.20.2, 1.20.3, 1.20.4, 1.20.6 and 1.21 on Forge, and 1.20.4, 1.20.5, 1.20.6 and 1.21 on NeoForge, with one download in place of a separate file for each Minecraft version.",
            "Changed: The climate bands now sit at Earth's climate latitudes and were measured against vanilla's biome mix, so hot land covers 40% of the world instead of 64% and every vanilla surface biome generates, including Taiga, Flower Forest and Sunflower Plains.",
            "Added: Every band's latitude, temperature and humidity can be set, along with new temperature_variation and humidity_variation settings that mix neighboring biomes into each band.",
            "Added: In-game settings screens, through Mod Menu on Fabric and the Mods screen on NeoForge 1.21 and 1.21.1, with a tooltip on every setting.",
            "Added: Settings to turn off the F3 debug line, TerraBlender's region lookup and the /geogradient info command, each on by default.",
            "Added: Humid biomes such as Dark Forest and VanillaBackport's Pale Garden now generate in temperate land.",
            "Fixed: Biomes that mods add through Biolith, such as Promenade's and Let's Do BloomingNature's, now generate alongside GeoGradient.",
            "Fixed: Climate now changes smoothly across every band border instead of snapping back to the warmer band just past it, so newly generated land near a border can differ from before.",
            "Changed: The Forge build accepts Forge 47.1 and later, so it also runs on the NeoForge 1.20.1 fork.",
            "Removed: GeoGradient no longer requires Architectury API."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/minecraft/mods/1385",
              "version": "2.0.0"
            },
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/DKdsU4Cg",
              "version": "2.0.0"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/geogradient",
              "version": "2.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "GeoTectonic",
      "slug": "geotectonic",
      "category": "Minecraft Mods",
      "page": "https://alkeari.com/projects/geotectonic/",
      "lines": [
        {
          "gameVersion": "1.21.1",
          "loaders": [
            "fabric",
            "neoforge"
          ],
          "version": "1.0.2-1.21.1",
          "released": "2026-09-04",
          "notes": [
            "Changed: Command help and the cave distance message use a plain hyphen instead of a long dash."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/minecraft/mods/1289",
              "version": "1.0.2-1.21.1"
            },
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/vFyS9YeL",
              "version": "1.0.2-1.21.1"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/geotectonic",
              "version": "1.0.2-1.21.1"
            }
          ]
        },
        {
          "gameVersion": "1.20.1",
          "loaders": [
            "fabric",
            "forge"
          ],
          "version": "1.0.2-1.20.1",
          "released": "2026-09-04",
          "notes": [
            "Changed: Command help and the cave distance message use a plain hyphen instead of a long dash."
          ],
          "stores": [
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/vFyS9YeL",
              "version": "1.0.2-1.20.1"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/geotectonic",
              "version": "1.0.2-1.20.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Ore Distribution Scanner",
      "slug": "ore-distribution-scanner",
      "category": "Minecraft Mods",
      "page": "https://alkeari.com/projects/ore-distribution-scanner/",
      "lines": [
        {
          "gameVersion": "1.21.1",
          "loaders": [
            "fabric",
            "neoforge"
          ],
          "version": "1.1.0-1.21.1",
          "released": "2026-09-04",
          "notes": [
            "Changed: Panels, headers and rows in the scanner screen use the standard gray shades.",
            "Changed: Faint separator lines are easier to see against the panel behind them."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/minecraft/mods/1290",
              "version": "1.1.0-1.21.1"
            },
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/MUv97Uew",
              "version": "1.1.0-1.21.1"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/ore-distribution-scanner",
              "version": "1.1.0-1.21.1"
            }
          ]
        },
        {
          "gameVersion": "1.20.1",
          "loaders": [
            "fabric",
            "forge"
          ],
          "version": "1.1.0-1.20.1",
          "released": "2026-09-04",
          "notes": [
            "Changed: Panels, headers and rows in the scanner screen use the standard gray shades.",
            "Changed: Faint separator lines are easier to see against the panel behind them."
          ],
          "stores": [
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/MUv97Uew",
              "version": "1.1.0-1.20.1"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/ore-distribution-scanner",
              "version": "1.1.0-1.20.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Ultimine Unchained",
      "slug": "ultimine-unchained",
      "category": "Minecraft Mods",
      "page": "https://alkeari.com/projects/ultimine-unchained/",
      "lines": [
        {
          "gameVersion": "1.20.1 to 1.21.1",
          "loaders": [
            "fabric",
            "forge",
            "neoforge"
          ],
          "version": "2.0.0",
          "released": "2026-10-14",
          "notes": [
            "Added: Support for Minecraft 1.20.4, 1.20.5, 1.20.6 and 1.21 on Fabric, 1.20.4, 1.20.6 and 1.21 on NeoForge, and 1.20.4 on Forge, with one download in place of a separate file for each Minecraft version.",
            "Fixed: On Minecraft 1.20.1 with Fabric the mod had no effect, so FTB Ultimine still skipped harder blocks and charged a point of durability per block; both now work as on every other loader.",
            "Fixed: On Minecraft 1.20.1 with Fabric, a missing FTB Ultimine is reported at launch, as on every other loader.",
            "Added: On Minecraft 1.20.1, the durability cap setting limits what one operation can take to a percentage of the tool's maximum durability, 25% by default.",
            "Changed: The Forge build accepts Forge 47.1 and later, so it also runs on the NeoForge 1.20.1 fork.",
            "Changed: The mod list shows a new icon, the same artwork as the store tile.",
            "Removed: Ultimine Unchained no longer requires Architectury API itself; FTB Ultimine still does."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/minecraft/mods/1291",
              "version": "2.0.0"
            },
            {
              "store": "Modrinth",
              "url": "https://modrinth.com/project/rGNPldmX",
              "version": "2.0.0"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/minecraft/mc-mods/ultimine-unchained",
              "version": "2.0.0"
            }
          ]
        }
      ]
    },
    {
      "name": "Palpedia Enhancer",
      "slug": "palpedia-enhancer",
      "category": "Palworld Mods",
      "page": "https://alkeari.com/projects/palpedia-enhancer/",
      "lines": [
        {
          "gameVersion": "v1.0.3 to v1.0.4",
          "loaders": [],
          "version": "1.11.1",
          "released": "2026-09-07",
          "notes": [
            "Changed: the search box, search button and filter button Palworld v1.0.4 added to the Palpedia are hidden, and this mod's own search, sort and filter row takes their place.",
            "Fixed: the control row is measured from the Palpedia list rather than a button the v1.0.4 update moved, so it lines up with the list instead of falling back to fixed coordinates."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3788253343",
              "version": "1.11.1"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/palworld/mods/5307",
              "version": "1.11.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Passive Pals",
      "slug": "passive-pals",
      "category": "Palworld Mods",
      "page": "https://alkeari.com/projects/passive-pals/",
      "lines": [
        {
          "gameVersion": "v1.0.3 to v1.0.4",
          "loaders": [],
          "version": "1.4.0",
          "released": "2026-09-08",
          "notes": [
            "Added: a levelDifference setting deciding whether a fight obeys the game's own strength check, so you can keep the level behavior the game already has without giving up the behavior profile you picked, or drop it everywhere in one line.",
            "Added: a bySpecies entry accepts a pal's name in any of the seventeen languages the game ships, not only English, so you can write the name you actually see in your own game.",
            "Fixed: a species rule naming a raid boss, a gym pal or a quest copy now reaches the pal it names instead of quietly doing nothing.",
            "Fixed: a species rule written as a Blueprint name the game does not have is called out in the log instead of failing silently.",
            "Fixed: the line the mod writes when it loads names the version you are actually running.",
            "Fixed: if a game update ever renames one of the eight reaction slots, the preset it belongs to is left untouched and says so, instead of being half rewritten.",
            "Fixed: the readme inside the download no longer tells you to restart the game after editing the settings file."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3791931809",
              "version": "1.4.0"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/palworld/mods/5445",
              "version": "1.4.0"
            }
          ]
        }
      ]
    },
    {
      "name": "Tidy Base Info",
      "slug": "tidy-base-info",
      "category": "Palworld Mods",
      "page": "https://alkeari.com/projects/tidy-base-info/",
      "lines": [
        {
          "gameVersion": "v1.0.3",
          "loaders": [],
          "version": "1.3.1",
          "released": "2026-10-17",
          "notes": [
            "Fixed: the Korean Send to Palbox menu entry spelled Palbox as \"fan box\"; it now matches the game's own spelling.",
            "Fixed: the load line in the log names the version that is installed."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3791929460",
              "version": "1.3.1"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/palworld/mods/5443",
              "version": "1.3.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Universal Config Manager",
      "slug": "universal-config-manager",
      "category": "Palworld Mods",
      "page": "https://alkeari.com/projects/universal-config-manager/",
      "lines": [
        {
          "gameVersion": "v1.0.3 to v1.0.4",
          "loaders": [],
          "version": "1.4.1",
          "released": "2026-10-17",
          "notes": [
            "Fixed: mods that keep their settings at the top of their script instead of in a separate config file, such as AoE Harvesting and BetterExpShare, now show those settings in Advanced Mode."
          ],
          "stores": [
            {
              "store": "Steam Workshop",
              "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3796426213",
              "version": "1.4.1"
            },
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/palworld/mods/5545",
              "version": "1.4.1"
            },
            {
              "store": "CurseForge",
              "url": "https://www.curseforge.com/palworld/lua-code-mods/universal-config-manager",
              "version": "1.4.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Bannerlord Environment Manager",
      "slug": "bannerlord-environment-manager",
      "category": "Software Development",
      "page": "https://alkeari.com/projects/bannerlord-environment-manager/",
      "lines": [
        {
          "gameVersion": "Any DLC other than War Sails. to Bannerlord Environment Manager 3.5.4",
          "loaders": [],
          "version": "3.5.4",
          "released": "2026-10-19",
          "notes": [
            "Fixed: Hand Links Back in Settings now also switches off Let BEM handle Nexus Mod Manager links, so the links stay with the program that held them before instead of returning to BEM the next time it starts."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/mountandblade2bannerlord/mods/11049",
              "version": "3.5.4"
            }
          ]
        }
      ]
    },
    {
      "name": "MultiCraft for SeneaL UI",
      "slug": "multicraft-for-seneal-ui",
      "category": "Valheim Mods",
      "page": "https://alkeari.com/projects/multicraft-for-seneal-ui/",
      "lines": [
        {
          "gameVersion": "1.0.16 to 1.0.17",
          "loaders": [],
          "version": "1.0.3",
          "released": "2026-10-19",
          "notes": [
            "Changed: The Thunderstore page now states only the SeneaL UI versions this mod was verified on; the mod itself is unchanged from 1.0.2."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/valheim/mods/4151",
              "version": "1.0.3"
            },
            {
              "store": "Thunderstore",
              "url": "https://thunderstore.io/c/valheim/p/Alkeari/MultiCraft_for_SeneaL_UI/",
              "version": "1.0.3"
            }
          ]
        }
      ]
    },
    {
      "name": "SmartCraftStorage for SeneaL UI",
      "slug": "smartcraftstorage-for-seneal-ui",
      "category": "Valheim Mods",
      "page": "https://alkeari.com/projects/smartcraftstorage-for-seneal-ui/",
      "lines": [
        {
          "gameVersion": "1.0.16 to 1.0.17",
          "loaders": [],
          "version": "1.0.1",
          "released": "2026-10-19",
          "notes": [
            "Changed: The Thunderstore page now names Valheim 1.0.17 as the verified version and adds the Configuration, Compatibility and Support sections; the mod itself is unchanged from 1.0.0."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/valheim/mods/4250",
              "version": "1.0.1"
            },
            {
              "store": "Thunderstore",
              "url": "https://thunderstore.io/c/valheim/p/Alkeari/SmartCraftStorage_for_SeneaL_UI/",
              "version": "1.0.1"
            }
          ]
        }
      ]
    },
    {
      "name": "Nexus Mods Assistant",
      "slug": "nexus-mods-assistant",
      "category": "Web Development",
      "page": "https://alkeari.com/projects/nexus-mods-assistant/",
      "lines": [
        {
          "gameVersion": null,
          "loaders": [],
          "version": "3.4.2",
          "released": "2026-10-14",
          "notes": [
            "Added: Every button, box, switch and link in the popup and on Nexus pages has a tooltip saying what it does.",
            "Changed: Text in the popup and on the injected panels uses one set of sizes, and spacing sits on a 4 px grid.",
            "Changed: Animations are quicker, the loading badge no longer pulses, and every animation turns off when your system asks for reduced motion.",
            "Changed: Links in the required mods dialog and the reload notice show the gold focus outline when reached by keyboard.",
            "Fixed: The Download All button keeps its tooltip after a download run ends."
          ],
          "stores": [
            {
              "store": "Nexus Mods",
              "url": "https://www.nexusmods.com/site/mods/1588",
              "version": "3.4.2"
            },
            {
              "store": "Chrome Web Store",
              "url": "https://chromewebstore.google.com/detail/hflkcljgifgjdlpgibmldlpkpjhjdddf",
              "version": "3.4.2"
            },
            {
              "store": "Firefox AMO",
              "url": "https://addons.mozilla.org/en-US/firefox/addon/nexus-mods-assistant/",
              "version": "3.4.2"
            }
          ]
        }
      ]
    }
  ]
}
